﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.NetworkStateSynchronization
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;
using System.ComponentModel;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Different types of synchronization for the NetworkView component.</para>
  /// </summary>
  [Obsolete("The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.", true)]
  [EditorBrowsable(EditorBrowsableState.Never)]
  public enum NetworkStateSynchronization
  {
  }
}
